Part 1: Trouble at Oleg's
In which the party meets and hatches a plot to stop bandits.

The party departs from Restov and arrives at Oleg’s Trading Post, just a few miles south of Brevoy’s southernmost border. They are met by Oleg Leveton and Svetlana Leveton, who are eager to receive aid against a group of bandits that have been extorting money and goods from them. The bandits are sure to arrive within an hour of sunrise the following day. The party agrees to help and begins to plan an ambush. Session ends at nightfall.

Details about the bandits obtained through discussion with Svetlana:

- The bandits’ first visit was 3 months ago—they threatened to burn down the trading post and abduct Svetlana for their own amusements back at their camp if the Levetons didn’t agree to hand over all of the furs and trade goods they’d accumulated over the past month from hunters and trappers.

- Since then, the bandits have returned twice more, each time within an hour of sunrise on the first day of the month. The Levetons have learned to have their “taxes” ready and hand them over quickly—the bandits usually seem eager to return to their camp somewhere in the Greenbelt, which makes Svetlana think their camp is about a day’s ride away.

- The first time the bandits visited, there were a dozen of them—10 lower ranking thugs led by a cloaked man armed with a bow, and a woman who carried two small hatchets. The woman did the majority of the talking on that first trip, and her black sense of humor and the way she smiled when she spoke of what fate would await Svetlana if the Levetons didn’t comply frightened Svetlana all the more. The woman also seemed to be particularly sharp and observant, whereas the man seemed to be a bit more crude and foolish. This, plus the fact that the woman quite nearly lopped off Oleg’s right hand with one of her hatchets in a cruel bit of mockery, convinced the Levetons that she was the most dangerous of the bandits. As it was, the woman took Svetlana’s wedding ring right off her hand and tossed it to one of her men as payment for “not shortening Oleg’s reach.”

- On the second and third visit, only the crude hooded man accompanied the bandits. The second visit, he came with only six other men, while on the third he only came with four. The Levetons suspect that the bandits have let down their guard and think the owners of the trading post are completely cowed. Hopefully, when they visit tomorrow they’ll be even fewer in number, and hopefully the scary woman with the hatchets won’t be with them.

Character Creation
In which they sat, snacked and poured over rulebooks...

Lance caught a tan off the glow of his laptop screen while pontificating the finer points of necromancy, and periodically scratching his head over Porphyria Cutanea Tarda. He eventually producing an unnamed Dhampir cleric full of bad juju.

Isaac deliberated at great length between two new classes, and never quite made up his mind.

Delicious fruit, vegetables, pretzels, and hummus were consumed.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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